Intelligent Virtual Agent · Cooperation
An NPC in Justice called Ye Wenzhou
Creating the virtual idol in Justice based on Ye Wenzhou, an apprentice of ZiZaiMen which located in SanQing Mountain. With the help of camera and microphone, players are able to contact with Ye Wenzhou, and he will respond to players’ order by word, facial expressions and body languages. To make this Intelligent Virtual Agent running successfully, we have applied many advanced technologies, such as Computer Vision and Graphics, Natural Language Processing, Speech Recognition and Synthesis, Animation Synthesis, Reinforcement Learning, User Profile, Sociobiology and Social Psychology.
User Portrait · Cooperation
MatchMaking in Ghost
MatchMaking is a core component of many online games, ensuring the game enjoyment and hence lowering the churn rate of players. Traditional matchmaking methods are based on rules or an one-dimensional value (e.g. ELO or TrueSkill) to profile and match players, which lacks the flexibility, compatibility and fast convergence to the modification of games and evolution of player abilities.
We build a matchmaking system that profiles players by combining the attributes and dynamics of each player during the game, guarantees the balance and entertainment among teams, improves the engagement of players.
Reinforcement Learning · Cooperation
AI Bot in Fever Basketball
A multi-agent(MA) system is a system in which multiple agents with independent observation, reasoning, and decision-making capabilities interact in a specific environment, and it is a model for complex scenes in real life. MA reinforcement learning(RL) is using RL to solve MA problems. Different from single-agent RL, MA RL faces more challenges from issues such as greater environmental uncertainty, learning instability, reliability distribution, and communication constraints. We successfully used MA RL in the mobile game of Fever Basketball, trained 3v3 robots, obtained approval from the product side, and officially put into use.
Computer Vision & Graphics · Cooperation
Beauty Score in Justice
There is excellent function called Beauty Score in the game called Justice, creating a virtual world which is extremely similar to ancient China. Players create different appearances by adjusting two hundreds-dimension parameters so that they can enjoy such a personalized function. We score the appearances created by players, using a pre-training regression model. According to the results, we present level and comment to players. Additionally, the scores coincide with public’s opinion, which means that people can clearly understand whether the character they created is beautiful or ugly by the score they get.
Natural Language Processing · Cooperation
Smart Child – Conversational AI in
Conversational AI, incorporated in the parenting system of
mobile by Fuxi Lab, creates a chatbot which could talk with players like a smart child. The system is also the first open conversation AI system applied in interactive entertainment industry on a large scale. We will redefine conversation in games by continuously powering and promoting games to create more products including smart NPCs and voice assistants.
Smart skills Provided.
Parenting experience Improved.
Social attribute Enriched.